KeyShot Rendering Masterclass
Buy now
Learn more
Course Introduction
C0L0 - Course overview & contents
Downlaoding an Invoice.mov
Project Files
Project Files
1 Hero Shot Inspiration.zip
2 Model.zip
3 Reference Photos.zip
4 Google_Device_Fabric.zip
5 Artwork.zip
6 KeyShot Demo Files.zip
7 Renderings.zip
8 Presentations and Visuals.zip
License Agreement.txt
KeyPad - C5 L3 Example.bip
Assembly (KeyShot for Zbrush users only)
Chapter 1 - The Blueprint
C1L0 - The blueprint intro
C1L1 - Gather Reference
C1L2 - Make it dynamic
C1L3 - Project file tour
Chapter 2 - Model Preparation
C2L0 - Model preparation intro
C2L1 - Detail in CAD models
C2L2 - Colors & part names
C2L3 - Assembly structure
C2L4 - Set dressing
C2L5 - Exporting CAD
Chapter 2 - Model Preparation: Quiz
Chapter 3 - KeyShot Scene Setup
C3L0 - KeyShot scene setup intro
C3L1 - Importing the model
C3L2 - KeyShot user interface
C3L3 - KeyShot navigation
C3L4 - Moving parts in KeyShot
C3L5 - Rounded edges
Chapter 3 - KeyShot Scene Setup: Quiz
Chapter 4 - Materials
C4L0 - Materials intro
C4L1 - Applying materials
C4L2 - Linking and unlinking materials
C4L3 - Editing material properties
C4L4 - Saving materials
Chapter 4 - Materials: Quiz
Chapter 5 - Textures
C5L0 - Textures intro
C5L1 - Applying textures
C5L2 - Texture mapping types
C5L3 - Center on texture modes
C5L4 - UV texture mapping
C5L5 - Normal maps
Chapter 5 - Textures: Quiz
Chapter 6 - Labels
C6L0 - Labels intro
C6L1 - What's a label?
C6L2 - Creating labels pt.1: Illustrator
C6L3 - Creating labels pt.2: Photoshop
C6L4 - Applying labels in KeyShot
Chapter 6 - Labels: Quiz
Chapter 7 - Material Graph
C7L0 - Material graph intro
C7L1 - Building materials
C7L2 - Procedural textures
C7L3 - Overview of every procedural texture
C7L4 - Utility nodes
C7L5 - Adding imperfections
C7L6 - Displacement
C7L7 - Geometry nodes
Chapter 7 - Material Graph: Quiz
Project Based Lesson 1 - Material Block-in
C7 PBL 1L0 - Material block-in intro
C7 PBL 1L1 - Material block-in 1 - Table & external parts
C7 PBL 1L2 - Material block-in 2 - Lower housing
C7 PBL 1L3 - Material block-in 3 - Speaker
C7 PBL 1L4 - Material block-in 4 - Antennae
C7 PBL 1L5 - Material block-in 5 - Main PCB top
C7 PBL 1L6 - Material block-in 6 - Main PCB bottom
Chapter 8 - Lighting
C8L0 - Lighting intro
C8L1 - How HDRIs work
C8L2 - Environment settings
C8L3 - HDRI editor settings
C8L4 - Making custom HDRIs
C8L5 - About physical lights
C8L6 - Emissive light
C8L7 - Area light
C8L8 - Point light
C8L9 - IES light
C8L10 - Spot light
C8L11 - Light manager
Chapter 8 - Lighting: Quiz
Chapter 9 - Cameras
C9L0 - Cameras intro
C9L1 - Creating saving updating cameras
C9L2 - Camera position & orientation
C9L3 - Camera lens settings
C9L4 - Depth of field
Chapter 9 - Cameras: Quiz
Chapter 10 - Studios
C10L0 - Studios intro
C10L1 - Power of studios
C10L2 - Creating model sets
C10L3 - Creating multi-materials
C10L4 - Creating cameras
C10L5 - Creating environments
C10L6 - Creating image styles
C10L7 - Creating studios
Chapter 10 - Studios: Quiz
Chapter 11 - Staging
C11L0 - Staging intro
C11L1 - Adding primitive geometry
C11L2- Adding models or props
Chapter 11 - Staging: Quiz
Project Based Lesson 2 - Studio Setup
C11 PBL 2L0 - Studio setup intro
C11 PBL 2L1 - Studio setup
Project Based Lesson 3 - Lighting and finishing studios
C11 PBL 3L0 - Lighting & finishing intro
C11 PBL 3L1 - Finishing studio 2
C11 PBL 3L2 - Finishing studio 3
C11 PBL 3L3 - Finishing studio 4
C11 PBL 3L4 - Finishing studio 1
Chapter 12 - Rendering and Output Settings
C12L0 - Rendering and output settings intro
C12L1 - Real-time render settings.mov
C12L2 - Material samples
C12L3 - Render layers
C12L4 - Output file format & passes
C12L5 - Options mode & samples.mov
C12L6 - Render queue
Chapter 12 - Rendering and Output Settings: Quiz
Project Based Lesson 4 - Rendering
C12 PBL C4L0 - Rendering intro
C12 PBL C4L1 - Final render settings
Chapter 13 - Post Production
C13L0 - Post production intro
C13L1 - Depth pass
C13L2 - Render layers and passes in Photoshop
C13L3 - Removing fireflies
C13L4 - Photoshop camera RAW
C13L5 - Saving best practices
Chapter 13 - Post Production: Quiz
Project Based Lesson 5 - Post Production
C13 PBL C5L0 - Post production intro
C13 PBL C5L1 - Studio 1 post production
C13 PBL C5L2 - Studio 2 post production
C13 PBL C5L3 - Studio 3 post production.mov
C13 PBL C5L4 - Studio 4 post production
C13 PBL C5L5 - Final rendering review
Chapter 14 - Next Steps
C14L0 - Next steps & parting thoughts
Products
Course
Section
Lesson
C12L6 - Render queue
C12L6 - Render queue
KeyShot Rendering Masterclass
Buy now
Learn more
Course Introduction
C0L0 - Course overview & contents
Downlaoding an Invoice.mov
Project Files
Project Files
1 Hero Shot Inspiration.zip
2 Model.zip
3 Reference Photos.zip
4 Google_Device_Fabric.zip
5 Artwork.zip
6 KeyShot Demo Files.zip
7 Renderings.zip
8 Presentations and Visuals.zip
License Agreement.txt
KeyPad - C5 L3 Example.bip
Assembly (KeyShot for Zbrush users only)
Chapter 1 - The Blueprint
C1L0 - The blueprint intro
C1L1 - Gather Reference
C1L2 - Make it dynamic
C1L3 - Project file tour
Chapter 2 - Model Preparation
C2L0 - Model preparation intro
C2L1 - Detail in CAD models
C2L2 - Colors & part names
C2L3 - Assembly structure
C2L4 - Set dressing
C2L5 - Exporting CAD
Chapter 2 - Model Preparation: Quiz
Chapter 3 - KeyShot Scene Setup
C3L0 - KeyShot scene setup intro
C3L1 - Importing the model
C3L2 - KeyShot user interface
C3L3 - KeyShot navigation
C3L4 - Moving parts in KeyShot
C3L5 - Rounded edges
Chapter 3 - KeyShot Scene Setup: Quiz
Chapter 4 - Materials
C4L0 - Materials intro
C4L1 - Applying materials
C4L2 - Linking and unlinking materials
C4L3 - Editing material properties
C4L4 - Saving materials
Chapter 4 - Materials: Quiz
Chapter 5 - Textures
C5L0 - Textures intro
C5L1 - Applying textures
C5L2 - Texture mapping types
C5L3 - Center on texture modes
C5L4 - UV texture mapping
C5L5 - Normal maps
Chapter 5 - Textures: Quiz
Chapter 6 - Labels
C6L0 - Labels intro
C6L1 - What's a label?
C6L2 - Creating labels pt.1: Illustrator
C6L3 - Creating labels pt.2: Photoshop
C6L4 - Applying labels in KeyShot
Chapter 6 - Labels: Quiz
Chapter 7 - Material Graph
C7L0 - Material graph intro
C7L1 - Building materials
C7L2 - Procedural textures
C7L3 - Overview of every procedural texture
C7L4 - Utility nodes
C7L5 - Adding imperfections
C7L6 - Displacement
C7L7 - Geometry nodes
Chapter 7 - Material Graph: Quiz
Project Based Lesson 1 - Material Block-in
C7 PBL 1L0 - Material block-in intro
C7 PBL 1L1 - Material block-in 1 - Table & external parts
C7 PBL 1L2 - Material block-in 2 - Lower housing
C7 PBL 1L3 - Material block-in 3 - Speaker
C7 PBL 1L4 - Material block-in 4 - Antennae
C7 PBL 1L5 - Material block-in 5 - Main PCB top
C7 PBL 1L6 - Material block-in 6 - Main PCB bottom
Chapter 8 - Lighting
C8L0 - Lighting intro
C8L1 - How HDRIs work
C8L2 - Environment settings
C8L3 - HDRI editor settings
C8L4 - Making custom HDRIs
C8L5 - About physical lights
C8L6 - Emissive light
C8L7 - Area light
C8L8 - Point light
C8L9 - IES light
C8L10 - Spot light
C8L11 - Light manager
Chapter 8 - Lighting: Quiz
Chapter 9 - Cameras
C9L0 - Cameras intro
C9L1 - Creating saving updating cameras
C9L2 - Camera position & orientation
C9L3 - Camera lens settings
C9L4 - Depth of field
Chapter 9 - Cameras: Quiz
Chapter 10 - Studios
C10L0 - Studios intro
C10L1 - Power of studios
C10L2 - Creating model sets
C10L3 - Creating multi-materials
C10L4 - Creating cameras
C10L5 - Creating environments
C10L6 - Creating image styles
C10L7 - Creating studios
Chapter 10 - Studios: Quiz
Chapter 11 - Staging
C11L0 - Staging intro
C11L1 - Adding primitive geometry
C11L2- Adding models or props
Chapter 11 - Staging: Quiz
Project Based Lesson 2 - Studio Setup
C11 PBL 2L0 - Studio setup intro
C11 PBL 2L1 - Studio setup
Project Based Lesson 3 - Lighting and finishing studios
C11 PBL 3L0 - Lighting & finishing intro
C11 PBL 3L1 - Finishing studio 2
C11 PBL 3L2 - Finishing studio 3
C11 PBL 3L3 - Finishing studio 4
C11 PBL 3L4 - Finishing studio 1
Chapter 12 - Rendering and Output Settings
C12L0 - Rendering and output settings intro
C12L1 - Real-time render settings.mov
C12L2 - Material samples
C12L3 - Render layers
C12L4 - Output file format & passes
C12L5 - Options mode & samples.mov
C12L6 - Render queue
Chapter 12 - Rendering and Output Settings: Quiz
Project Based Lesson 4 - Rendering
C12 PBL C4L0 - Rendering intro
C12 PBL C4L1 - Final render settings
Chapter 13 - Post Production
C13L0 - Post production intro
C13L1 - Depth pass
C13L2 - Render layers and passes in Photoshop
C13L3 - Removing fireflies
C13L4 - Photoshop camera RAW
C13L5 - Saving best practices
Chapter 13 - Post Production: Quiz
Project Based Lesson 5 - Post Production
C13 PBL C5L0 - Post production intro
C13 PBL C5L1 - Studio 1 post production
C13 PBL C5L2 - Studio 2 post production
C13 PBL C5L3 - Studio 3 post production.mov
C13 PBL C5L4 - Studio 4 post production
C13 PBL C5L5 - Final rendering review
Chapter 14 - Next Steps
C14L0 - Next steps & parting thoughts
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