C13L5 - Saving best practices

C13L5 - Saving best practices

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KeyShot Rendering Masterclass

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Course Introduction

  • C0L0 - Course overview & contents28
  • Downlaoding an Invoice.mov

Project Files

  • Project Files2
  • 1 Hero Shot Inspiration.zip
  • 2 Model.zip
  • 3 Reference Photos.zip
  • 4 Google_Device_Fabric.zip
  • 5 Artwork.zip
  • 6 KeyShot Demo Files.zip3
  • 7 Renderings.zip
  • 8 Presentations and Visuals.zip
  • License Agreement.txt
  • KeyPad - C5 L3 Example.bip
  • Assembly (KeyShot for Zbrush users only)

Chapter 1 - The Blueprint

  • C1L0 - The blueprint intro2
  • C1L1 - Gather Reference6
  • C1L2 - Make it dynamic1
  • C1L3 - Project file tour2

Chapter 2 - Model Preparation

  • C2L0 - Model preparation intro4
  • C2L1 - Detail in CAD models6
  • C2L2 - Colors & part names2
  • C2L3 - Assembly structure4
  • C2L4 - Set dressing4
  • C2L5 - Exporting CAD8
  • Chapter 2 - Model Preparation: Quiz

Chapter 3 - KeyShot Scene Setup

  • C3L0 - KeyShot scene setup intro
  • C3L1 - Importing the model13
  • C3L2 - KeyShot user interface14
  • C3L3 - KeyShot navigation4
  • C3L4 - Moving parts in KeyShot15
  • C3L5 - Rounded edges9
  • Chapter 3 - KeyShot Scene Setup: Quiz

Chapter 4 - Materials

  • C4L0 - Materials intro
  • C4L1 - Applying materials6
  • C4L2 - Linking and unlinking materials8
  • C4L3 - Editing material properties11
  • C4L4 - Saving materials13
  • Chapter 4 - Materials: Quiz

Chapter 5 - Textures

  • C5L0 - Textures intro
  • C5L1 - Applying textures2
  • C5L2 - Texture mapping types5
  • C5L3 - Center on texture modes6
  • C5L4 - UV texture mapping22
  • C5L5 - Normal maps4
  • Chapter 5 - Textures: Quiz

Chapter 6 - Labels

  • C6L0 - Labels intro2
  • C6L1 - What's a label?2
  • C6L2 - Creating labels pt.1: Illustrator11
  • C6L3 - Creating labels pt.2: Photoshop5
  • C6L4 - Applying labels in KeyShot4
  • Chapter 6 - Labels: Quiz

Chapter 7 - Material Graph

  • C7L0 - Material graph intro
  • C7L1 - Building materials10
  • C7L2 - Procedural textures11
  • C7L3 - Overview of every procedural texture7
  • C7L4 - Utility nodes3
  • C7L5 - Adding imperfections14
  • C7L6 - Displacement5
  • C7L7 - Geometry nodes4
  • Chapter 7 - Material Graph: Quiz

Project Based Lesson 1 - Material Block-in

  • C7 PBL 1L0 - Material block-in intro
  • C7 PBL 1L1 - Material block-in 1 - Table & external parts20
  • C7 PBL 1L2 - Material block-in 2 - Lower housing20
  • C7 PBL 1L3 - Material block-in 3 - Speaker2
  • C7 PBL 1L4 - Material block-in 4 - Antennae7
  • C7 PBL 1L5 - Material block-in 5 - Main PCB top
  • C7 PBL 1L6 - Material block-in 6 - Main PCB bottom20

Chapter 8 - Lighting

  • C8L0 - Lighting intro
  • C8L1 - How HDRIs work
  • C8L2 - Environment settings2
  • C8L3 - HDRI editor settings6
  • C8L4 - Making custom HDRIs3
  • C8L5 - About physical lights4
  • C8L6 - Emissive light1
  • C8L7 - Area light3
  • C8L8 - Point light2
  • C8L9 - IES light3
  • C8L10 - Spot light6
  • C8L11 - Light manager3
  • Chapter 8 - Lighting: Quiz

Chapter 9 - Cameras

  • C9L0 - Cameras intro
  • C9L1 - Creating saving updating cameras
  • C9L2 - Camera position & orientation5
  • C9L3 - Camera lens settings2
  • C9L4 - Depth of field
  • Chapter 9 - Cameras: Quiz

Chapter 10 - Studios

  • C10L0 - Studios intro
  • C10L1 - Power of studios
  • C10L2 - Creating model sets4
  • C10L3 - Creating multi-materials1
  • C10L4 - Creating cameras
  • C10L5 - Creating environments
  • C10L6 - Creating image styles
  • C10L7 - Creating studios4
  • Chapter 10 - Studios: Quiz

Chapter 11 - Staging

  • C11L0 - Staging intro
  • C11L1 - Adding primitive geometry
  • C11L2- Adding models or props5
  • Chapter 11 - Staging: Quiz

Project Based Lesson 2 - Studio Setup

  • C11 PBL 2L0 - Studio setup intro
  • C11 PBL 2L1 - Studio setup16

Project Based Lesson 3 - Lighting and finishing studios

  • C11 PBL 3L0 - Lighting & finishing intro
  • C11 PBL 3L1 - Finishing studio 2
  • C11 PBL 3L2 - Finishing studio 33
  • C11 PBL 3L3 - Finishing studio 4
  • C11 PBL 3L4 - Finishing studio 13

Chapter 12 - Rendering and Output Settings

  • C12L0 - Rendering and output settings intro4
  • C12L1 - Real-time render settings.mov2
  • C12L2 - Material samples
  • C12L3 - Render layers
  • C12L4 - Output file format & passes
  • C12L5 - Options mode & samples.mov
  • C12L6 - Render queue
  • Chapter 12 - Rendering and Output Settings: Quiz

Project Based Lesson 4 - Rendering

  • C12 PBL C4L0 - Rendering intro3
  • C12 PBL C4L1 - Final render settings4

Chapter 13 - Post Production

  • C13L0 - Post production intro
  • C13L1 - Depth pass4
  • C13L2 - Render layers and passes in Photoshop
  • C13L3 - Removing fireflies2
  • C13L4 - Photoshop camera RAW2
  • C13L5 - Saving best practices
  • Chapter 13 - Post Production: Quiz

Project Based Lesson 5 - Post Production

  • C13 PBL C5L0 - Post production intro
  • C13 PBL C5L1 - Studio 1 post production
  • C13 PBL C5L2 - Studio 2 post production
  • C13 PBL C5L3 - Studio 3 post production.mov2
  • C13 PBL C5L4 - Studio 4 post production
  • C13 PBL C5L5 - Final rendering review

Chapter 14 - Next Steps

  • C14L0 - Next steps & parting thoughts18