C1L0 - The blueprint intro
C1L0 - The blueprint intro
KeyShot Rendering Masterclass
Buy now
Learn more
Course Introduction
C0L0 - Course overview & contents
28
Downlaoding an Invoice.mov
Project Files
Project Files
2
1 Hero Shot Inspiration.zip
2 Model.zip
3 Reference Photos.zip
4 Google_Device_Fabric.zip
5 Artwork.zip
6 KeyShot Demo Files.zip
3
7 Renderings.zip
8 Presentations and Visuals.zip
License Agreement.txt
KeyPad - C5 L3 Example.bip
Assembly (KeyShot for Zbrush users only)
Chapter 1 - The Blueprint
C1L0 - The blueprint intro
2
C1L1 - Gather Reference
6
C1L2 - Make it dynamic
1
C1L3 - Project file tour
2
Chapter 2 - Model Preparation
C2L0 - Model preparation intro
4
C2L1 - Detail in CAD models
6
C2L2 - Colors & part names
2
C2L3 - Assembly structure
4
C2L4 - Set dressing
4
C2L5 - Exporting CAD
8
Chapter 2 - Model Preparation: Quiz
Chapter 3 - KeyShot Scene Setup
C3L0 - KeyShot scene setup intro
C3L1 - Importing the model
13
C3L2 - KeyShot user interface
14
C3L3 - KeyShot navigation
4
C3L4 - Moving parts in KeyShot
15
C3L5 - Rounded edges
9
Chapter 3 - KeyShot Scene Setup: Quiz
Chapter 4 - Materials
C4L0 - Materials intro
C4L1 - Applying materials
6
C4L2 - Linking and unlinking materials
8
C4L3 - Editing material properties
11
C4L4 - Saving materials
13
Chapter 4 - Materials: Quiz
Chapter 5 - Textures
C5L0 - Textures intro
C5L1 - Applying textures
2
C5L2 - Texture mapping types
5
C5L3 - Center on texture modes
6
C5L4 - UV texture mapping
22
C5L5 - Normal maps
4
Chapter 5 - Textures: Quiz
Chapter 6 - Labels
C6L0 - Labels intro
2
C6L1 - What's a label?
2
C6L2 - Creating labels pt.1: Illustrator
11
C6L3 - Creating labels pt.2: Photoshop
5
C6L4 - Applying labels in KeyShot
4
Chapter 6 - Labels: Quiz
Chapter 7 - Material Graph
C7L0 - Material graph intro
C7L1 - Building materials
10
C7L2 - Procedural textures
11
C7L3 - Overview of every procedural texture
7
C7L4 - Utility nodes
3
C7L5 - Adding imperfections
14
C7L6 - Displacement
5
C7L7 - Geometry nodes
4
Chapter 7 - Material Graph: Quiz
Project Based Lesson 1 - Material Block-in
C7 PBL 1L0 - Material block-in intro
C7 PBL 1L1 - Material block-in 1 - Table & external parts
20
C7 PBL 1L2 - Material block-in 2 - Lower housing
20
C7 PBL 1L3 - Material block-in 3 - Speaker
2
C7 PBL 1L4 - Material block-in 4 - Antennae
7
C7 PBL 1L5 - Material block-in 5 - Main PCB top
C7 PBL 1L6 - Material block-in 6 - Main PCB bottom
20
Chapter 8 - Lighting
C8L0 - Lighting intro
C8L1 - How HDRIs work
C8L2 - Environment settings
2
C8L3 - HDRI editor settings
6
C8L4 - Making custom HDRIs
3
C8L5 - About physical lights
4
C8L6 - Emissive light
1
C8L7 - Area light
3
C8L8 - Point light
2
C8L9 - IES light
3
C8L10 - Spot light
6
C8L11 - Light manager
3
Chapter 8 - Lighting: Quiz
Chapter 9 - Cameras
C9L0 - Cameras intro
C9L1 - Creating saving updating cameras
C9L2 - Camera position & orientation
5
C9L3 - Camera lens settings
2
C9L4 - Depth of field
Chapter 9 - Cameras: Quiz
Chapter 10 - Studios
C10L0 - Studios intro
C10L1 - Power of studios
C10L2 - Creating model sets
4
C10L3 - Creating multi-materials
1
C10L4 - Creating cameras
C10L5 - Creating environments
C10L6 - Creating image styles
C10L7 - Creating studios
4
Chapter 10 - Studios: Quiz
Chapter 11 - Staging
C11L0 - Staging intro
C11L1 - Adding primitive geometry
C11L2- Adding models or props
5
Chapter 11 - Staging: Quiz
Project Based Lesson 2 - Studio Setup
C11 PBL 2L0 - Studio setup intro
C11 PBL 2L1 - Studio setup
16
Project Based Lesson 3 - Lighting and finishing studios
C11 PBL 3L0 - Lighting & finishing intro
C11 PBL 3L1 - Finishing studio 2
C11 PBL 3L2 - Finishing studio 3
3
C11 PBL 3L3 - Finishing studio 4
C11 PBL 3L4 - Finishing studio 1
3
Chapter 12 - Rendering and Output Settings
C12L0 - Rendering and output settings intro
4
C12L1 - Real-time render settings.mov
2
C12L2 - Material samples
C12L3 - Render layers
C12L4 - Output file format & passes
C12L5 - Options mode & samples.mov
C12L6 - Render queue
Chapter 12 - Rendering and Output Settings: Quiz
Project Based Lesson 4 - Rendering
C12 PBL C4L0 - Rendering intro
3
C12 PBL C4L1 - Final render settings
4
Chapter 13 - Post Production
C13L0 - Post production intro
C13L1 - Depth pass
4
C13L2 - Render layers and passes in Photoshop
C13L3 - Removing fireflies
2
C13L4 - Photoshop camera RAW
2
C13L5 - Saving best practices
Chapter 13 - Post Production: Quiz
Project Based Lesson 5 - Post Production
C13 PBL C5L0 - Post production intro
C13 PBL C5L1 - Studio 1 post production
C13 PBL C5L2 - Studio 2 post production
C13 PBL C5L3 - Studio 3 post production.mov
2
C13 PBL C5L4 - Studio 4 post production
C13 PBL C5L5 - Final rendering review
Chapter 14 - Next Steps
C14L0 - Next steps & parting thoughts
18
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KeyShot Rendering Masterclass
Buy now
Learn more
Course Introduction
C0L0 - Course overview & contents
28
Downlaoding an Invoice.mov
Project Files
Project Files
2
1 Hero Shot Inspiration.zip
2 Model.zip
3 Reference Photos.zip
4 Google_Device_Fabric.zip
5 Artwork.zip
6 KeyShot Demo Files.zip
3
7 Renderings.zip
8 Presentations and Visuals.zip
License Agreement.txt
KeyPad - C5 L3 Example.bip
Assembly (KeyShot for Zbrush users only)
Chapter 1 - The Blueprint
C1L0 - The blueprint intro
2
C1L1 - Gather Reference
6
C1L2 - Make it dynamic
1
C1L3 - Project file tour
2
Chapter 2 - Model Preparation
C2L0 - Model preparation intro
4
C2L1 - Detail in CAD models
6
C2L2 - Colors & part names
2
C2L3 - Assembly structure
4
C2L4 - Set dressing
4
C2L5 - Exporting CAD
8
Chapter 2 - Model Preparation: Quiz
Chapter 3 - KeyShot Scene Setup
C3L0 - KeyShot scene setup intro
C3L1 - Importing the model
13
C3L2 - KeyShot user interface
14
C3L3 - KeyShot navigation
4
C3L4 - Moving parts in KeyShot
15
C3L5 - Rounded edges
9
Chapter 3 - KeyShot Scene Setup: Quiz
Chapter 4 - Materials
C4L0 - Materials intro
C4L1 - Applying materials
6
C4L2 - Linking and unlinking materials
8
C4L3 - Editing material properties
11
C4L4 - Saving materials
13
Chapter 4 - Materials: Quiz
Chapter 5 - Textures
C5L0 - Textures intro
C5L1 - Applying textures
2
C5L2 - Texture mapping types
5
C5L3 - Center on texture modes
6
C5L4 - UV texture mapping
22
C5L5 - Normal maps
4
Chapter 5 - Textures: Quiz
Chapter 6 - Labels
C6L0 - Labels intro
2
C6L1 - What's a label?
2
C6L2 - Creating labels pt.1: Illustrator
11
C6L3 - Creating labels pt.2: Photoshop
5
C6L4 - Applying labels in KeyShot
4
Chapter 6 - Labels: Quiz
Chapter 7 - Material Graph
C7L0 - Material graph intro
C7L1 - Building materials
10
C7L2 - Procedural textures
11
C7L3 - Overview of every procedural texture
7
C7L4 - Utility nodes
3
C7L5 - Adding imperfections
14
C7L6 - Displacement
5
C7L7 - Geometry nodes
4
Chapter 7 - Material Graph: Quiz
Project Based Lesson 1 - Material Block-in
C7 PBL 1L0 - Material block-in intro
C7 PBL 1L1 - Material block-in 1 - Table & external parts
20
C7 PBL 1L2 - Material block-in 2 - Lower housing
20
C7 PBL 1L3 - Material block-in 3 - Speaker
2
C7 PBL 1L4 - Material block-in 4 - Antennae
7
C7 PBL 1L5 - Material block-in 5 - Main PCB top
C7 PBL 1L6 - Material block-in 6 - Main PCB bottom
20
Chapter 8 - Lighting
C8L0 - Lighting intro
C8L1 - How HDRIs work
C8L2 - Environment settings
2
C8L3 - HDRI editor settings
6
C8L4 - Making custom HDRIs
3
C8L5 - About physical lights
4
C8L6 - Emissive light
1
C8L7 - Area light
3
C8L8 - Point light
2
C8L9 - IES light
3
C8L10 - Spot light
6
C8L11 - Light manager
3
Chapter 8 - Lighting: Quiz
Chapter 9 - Cameras
C9L0 - Cameras intro
C9L1 - Creating saving updating cameras
C9L2 - Camera position & orientation
5
C9L3 - Camera lens settings
2
C9L4 - Depth of field
Chapter 9 - Cameras: Quiz
Chapter 10 - Studios
C10L0 - Studios intro
C10L1 - Power of studios
C10L2 - Creating model sets
4
C10L3 - Creating multi-materials
1
C10L4 - Creating cameras
C10L5 - Creating environments
C10L6 - Creating image styles
C10L7 - Creating studios
4
Chapter 10 - Studios: Quiz
Chapter 11 - Staging
C11L0 - Staging intro
C11L1 - Adding primitive geometry
C11L2- Adding models or props
5
Chapter 11 - Staging: Quiz
Project Based Lesson 2 - Studio Setup
C11 PBL 2L0 - Studio setup intro
C11 PBL 2L1 - Studio setup
16
Project Based Lesson 3 - Lighting and finishing studios
C11 PBL 3L0 - Lighting & finishing intro
C11 PBL 3L1 - Finishing studio 2
C11 PBL 3L2 - Finishing studio 3
3
C11 PBL 3L3 - Finishing studio 4
C11 PBL 3L4 - Finishing studio 1
3
Chapter 12 - Rendering and Output Settings
C12L0 - Rendering and output settings intro
4
C12L1 - Real-time render settings.mov
2
C12L2 - Material samples
C12L3 - Render layers
C12L4 - Output file format & passes
C12L5 - Options mode & samples.mov
C12L6 - Render queue
Chapter 12 - Rendering and Output Settings: Quiz
Project Based Lesson 4 - Rendering
C12 PBL C4L0 - Rendering intro
3
C12 PBL C4L1 - Final render settings
4
Chapter 13 - Post Production
C13L0 - Post production intro
C13L1 - Depth pass
4
C13L2 - Render layers and passes in Photoshop
C13L3 - Removing fireflies
2
C13L4 - Photoshop camera RAW
2
C13L5 - Saving best practices
Chapter 13 - Post Production: Quiz
Project Based Lesson 5 - Post Production
C13 PBL C5L0 - Post production intro
C13 PBL C5L1 - Studio 1 post production
C13 PBL C5L2 - Studio 2 post production
C13 PBL C5L3 - Studio 3 post production.mov
2
C13 PBL C5L4 - Studio 4 post production
C13 PBL C5L5 - Final rendering review
Chapter 14 - Next Steps
C14L0 - Next steps & parting thoughts
18