C1L8 - CPU vs GPU Rendering.m4v
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KeyShot Material Masterclass
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Introduction
Before we begin.m4v
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C0L0 - Course Overview.m4v
Downloadable Project Files
3. Labels.zip
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KeyShot Material Masterclass Guide.pdf
1. Models.zip
2. HDRIs.zip
5. KeyShot files.zip
4. Materials.zip
KeyShot Material Masterclass Lecture Slides.pdf
Chapter 1 - Material Foundations
C1L0 - Intro.m4v
C1L1 - Material Terminology .m4v
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C1L2 - Common Material Properties.m4v
C1L3 - KeyShot Material Models.m4v
C1L4 - KS Materials vs 3rd Party.m4v
C1L5 - Texture to Material Workflow.m4v
C1L6 - Seamless Textures.m4v
C1L7 - Scale and Thickness.m4v
C1L8 - CPU vs GPU Rendering.m4v
C1L9 - Asset Organization.m4v
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C1L10 - Opaque Transparent Translucent.m4v
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C1L11 - How Light Affects Materials.m4v
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C1L12 - Using Reference.m4v
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C1L13 - MatLAB pt1.m4v
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C1L13 - MatLAB pt2.m4v
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Chapter 2 - Anatomy of KeyShot Materials
C2L0 - Intro.m4v
C2L1 - Material Types.m4v
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C2L2 - Linking and Unlinking Materials.m4v
C2L3 - Saving Importing Exporting Materials.m4v
C2L4 - Textures.m4v
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C2L5 - Labels.m4v
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C2L6 - Multi-Materials.m4v
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C2L7 - Material Samples.m4v
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C2L8 - Index of Refraction.m4v
Chapter 3 - Every KeyShot Material Explained
C3L0 - Intro.m4v
C3L1 - Fixing Backdrop Ramp.m4v
C3L2 - Flat.m4v
C3L3 - Diffuse.m4v
C3L4 - Paint.m4v
C3L5 - Plastic.m4v
C3L6 - Metal.m4v
C3L7 - Metallic Paint.m4v
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C3L8 - Anisotropic.m4v
C3L9- Glass.m4v
C3L10 - Glass Solid.m4v
C3L11 - Liquid.m4v
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C3L12 - Gem.m4v
C3L13 - Dielectric.m4v
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C3L14 - Multi-layer Optics.m4v
C3L15 - Plastic Transparent.m4v
C3L16 - Plastic Cloudy.m4v
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C3L17 - Translucent.m4v
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C3L18 - Translucent Medium.m4v
C3L19 - Scattering Medium.m4v
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C3L20 - Advanced.m4v
C3L21 - Measured.m4v
C3L22 - Generic.m4v
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C3L23 - RealCloth.m4v
C3L24 - Thin Film.m4v
C3L25 - Velvet.m4v
C3L26 - Cutaway.m4v
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C3L27 - Emissive.m4v
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C3L28 - Area Light.m4v
C3L29 - Ground.m4v
C3L30 - Toon.m4v
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C3L31 - Wireframe.m4v
C3L32 - Xray.m4v
Chapter 4 - All about textures
C4L0 - Intro.m4v
C4L1 - Image Textures.m4v
C4L2 - Texture Properties.m4v
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C4L3 - Texture Names.m4v
C4L4 - Procedural Textures.m4v
C4L5 - Texture Mapping.m4v
C4L6 - Center On Modes.m4v
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C4L7 - UV Unwrapping.m4v
C4L8 - Bump vs Normal vs Displacement.m4v
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C4L9 - Asset Libraries.m4v
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C4L10 - Texture Creation Software.m4v
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C4L11 - Image vs Procedrual Textures.m4v
Chapter 5 - Material Graph Overview
C5L0 - Intro.m4v
C5L1 - Enable Experimental Features.m4v
C5L2 - Intro to Material Graph UI.m4v
C5L3 - Anatomy of a Node.m4v
Chapter 6 - Every Procedural Texture Explained
C6L0 - Intro.m4v
C6L1 - Color Value as Numerical Value.m4v
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C6L2 - Brushed.m4v
C6L3 - Mesh.m4v
C6L4 - Weave.m4v
C6L5 - Brushed Radial.m4v
C6L6 - Camouflage.m4v
C6L7 - Cellular.m4v
C6L8 - Color Gradient.m4v
C6L9 - Contour.m4v
C6L10 - Curvature.m4v
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C6L11 - Granite.m4v
C6L12 - Leather.m4v
C6L13 - Marble.m4v
C6L14 - Noise Fractal.m4v
C6L15 - Noise Texture.m4v
C6L16 - Occlusion.m4v
C6L17 - Scratches.m4v
C6L18 - Spots.m4v
C6L19 - Vertex Color.m4v
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C6L20 - Volume Map.m4v
C6L21 - Wood and Wood Advanced.m4v
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Chapter 7 - Every Special Node Explained
C7L0 - Intro.m4v
C7L1 - Texture Map.m4v
C7L2 - Tiled UV.m4v
C7L3 - Triplanar.m4v
C7L4 - Video Map.m4v
C7L5 - 3D Paint.m4v
Chapter 8 - Every Utility Node Explained
C8L0 - Intro.m4v
C8L1 - Bump Add.m4v
C8L2 - Color Adjust.m4v
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C8L3 - Color Composite.m4v
C8L4 - Color Invert.m4v
C8L5 - Color Key Mask.m4v
C8L6 - Color to Number.m4v
C8L7 - Curve Color Randomize.m4v
C8L8 - Mapping 2D.m4v
C8L9 - Ray Mask.m4v
C8L10 - Surface Backside Mask.m4v
Chapter 9 - Every Animation Node Explained
C9L0 - Intro.m4v
C9L1 - Color Fade.m4v
C9L2 - Curve Fade.m4v
Chapter 10 - Every Geometry Node Explained
C10L0 - Intro.m4v
C10L1 - Bubbles.m4v
C10L2 - Flakes.m4v
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C10L3 - Displacement.m4v
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C10L4 - Fuzz.m4v
Chapter 11 - Adding Imperfections
C11L0 - Intro.m4v
C11L1 - Surface Imperfections.m4v
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C11L2 - Dust Residue.m4v
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C11L3 - Fingerprints and Smudges.m4v
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C11L4 - Scratches Exposed Underlayer.m4v
C11L5 - Worn Edges.m4v
C11L6 - Color Variation.m4v
C11L7 - Bump Height Variation.m4v
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Quick Question for you
Chapter 12 - Building Detailed Materials From Scratch
C12L0 - Intro.m4v
C12L1 - MatLAB Models File Setup.m4v
C12L2 - Toothbrush.m4v
C12L3 - Water Carafe.m4v
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C12L4 - Reed Diffuser.m4v
C12L5 - Dental Pick.m4v
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C12L6 - Toothbrush Holder.m4v
C12L7 - Comb.m4v
C12L8 - Cologne Bottle.m4v
C12L9 - Toothpaste Tube.m4v
C12L10 - Lip Balm.m4v
C12L11 - Soap Tray.m4v
C12L12 - Soap Bar.m4v
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C12L13 - Hand Towel.m4v
C12L14 - Wooden Box.m4v
Chapter 13 - Bathroom Scene Project
C13L0 - Intro.m4v
C13L1 - Bathroom Scene Setup.m4v
C13L2 - Apply Saved Materials to Scene.m4v
C13L3 - Concrete Sink.m4v
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C13L4 - Backsplash Material.m4v
C13L5 - Tiled Upper Vanity Material.m4v
C13L6 - Floor Tile.m4v
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C13L7 - Wood Cabinet.m4v
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C13L8 - Wall Paint Materials.m4v
C13L9 - Mirror Faucet and Window Materials.m4v
C13L10 - Window Trim and Physical Lights.m4v
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C13L11 - HDRI Lighting.m4v
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C13L12 - Adding a Plant.m4v
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C13L13 - Setting Up Cameras.m4v
C13L14 - Adjusting Physical Lights.m4v
C13L15 - Camera 1 Material Refinement.m4v
C13L16 - Camera 2 Material Refinement.m4v
C13L17 - Camera 3 Material Refinement.m4v
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C13L18 - Camera 4 Material Refinement.m4v
C13L19 - Mirror Imperfections.m4v
C13L20 - Painting in Dust and Fuzz.m4v
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C13L21 - Scene Performance and Final Render Settings.m4v
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C13L22 - Post Production.m4v
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Bonus - 10 Common Materials From Scratch
C14L0 - Intro.m4v
C14L1 - Bead Blasted Aluminum.m4v
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C14L2 - Clear Polycarbonate.m4v
C14L3 - Translucent Silicone.m4v
C14L4 - Closed Cell PET Foam.m4v
C14L5 - 3D Printed PLA.m4v
C14L6 - Water Droplets.m4v
C14L7 - Eco Paper Pulp.m4v
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C14L8 - Image Style Error.m4v
C14L9 - Textured Powdercoat and Plastic.m4v
C14L10 - Geometric Surface Details.m4v
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C14L11 - Recycled Plastic.m4v
Final Words
C15L0 - Parting Thoughts.m4v
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